

RIT New Media Capstone
RIT New Media Capstone
RIT New Media Capstone
Come play our game at
Imagine RIT!
Come play our game at
Imagine RIT!
Come play our game at
Imagine RIT!

Gannett 1294 • April 25 • 10AM - 5PM
Stop by for a chance to brush and floss our giant set of teeth! Learn more here.

Gannett 1294 • April 25 • 10AM - 5PM
Stop by for a chance to brush and floss our giant set of teeth! Learn more here.


BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
BREAKING NEWS
Floss Boss goes to GDC
Floss Boss goes to GDC
Floss Boss was chosen as a finalist to exhibit at alt.ctrl.GDC. They showed their game alongside dozens of other thrilling projects during the week-long extravaganza in March 2026 in San Francisco!
Floss Boss was chosen as a finalist to exhibit at alt.ctrl.GDC. They showed their game alongside dozens of other thrilling projects during the week-long extravaganza in March 2026 in San Francisco!
Floss Boss goes to GDC
Floss Boss was chosen as a finalist to exhibit at alt.ctrl.GDC. They showed their game alongside dozens of other thrilling projects during the week-long extravaganza in March 2026 in San Francisco!




Brush...
Use the toothbrush to brush the teeth!

Brush...
Use the toothbrush to brush the teeth!

...floss...
Use the flosser to floss in between the teeth!

...floss...
Use the flosser to floss in between the teeth!

...and watch the clock!
Clean the teeth and get rid of as many Scuds as you can in 1 minute!

...and watch the clock!
Clean the teeth and get rid of as many Scuds as you can in 1 minute!
Our process in prototypes
Our process
in prototypes
Our process in prototypes
Design
Development
Prototype 3 – GDC
Prototype 3 – GDC
Prototype 3 – GDC
Our most recent prototype, which we took with us to exhibit at alt.ctrl.GDC. Take a peek behind the scenes to learn how our game functions!
Our most recent prototype, which we took with us to exhibit at alt.ctrl.GDC. Take a peek behind the scenes to learn how our game functions!

Prototype 2
Prototype 2
We head into the creative cave and start sketching, designing, writing, and building. You’ll get updates, sneak peeks, and maybe a few happy dances along the way.
We head into the creative cave and start sketching, designing, writing, and building. You’ll get updates, sneak peeks, and maybe a few happy dances along the way.

Prototype 1
Prototype 1
Our first physical prototype! Everything is very bare bones — cardboard and duct tape — but we still received lots of important feedback here.
Our first physical prototype! Everything is very bare bones — cardboard and duct tape — but we still received lots of important feedback here.

In the weeds
In the weeds
In the weeds
Physical Build
Planning the Prototype
Our build process involved extensive sketching, planning structural details, and choosing materials that fit both our vision and our budget. Each part — teeth, gums, brush, and flosser — was designed individually but meant to function together. We used cardboard for the main structure, foam for soft organic shaping, Arduino components for functionality, and even repurposed materials (“trash”) to give the gums a more natural, textured look.
Overcoming Build Challenges
Our biggest challenge was sourcing all materials at the right time. Some stages stalled because we couldn’t move forward without specific supplies. Scope and scale also shifted during the build, and with a limited budget we had to prioritize simple, safe, and affordable solutions. Because of this, backtracking was difficult, so early planning and guardrails were essential.
Decorating the Mouth
Foam played a key role in giving the prototype an organic, creature-like appearance. It allowed us to mold soft shapes around a rigid base. Adding spray foam and repurposed materials helped create a shiny, fleshy, and slightly unsettling biological texture.
Physical Build
Planning the Prototype
Our build process involved extensive sketching, planning structural details, and choosing materials that fit both our vision and our budget. Each part — teeth, gums, brush, and flosser — was designed individually but meant to function together. We used cardboard for the main structure, foam for soft organic shaping, Arduino components for functionality, and even repurposed materials (“trash”) to give the gums a more natural, textured look.
Overcoming Build Challenges
Our biggest challenge was sourcing all materials at the right time. Some stages stalled because we couldn’t move forward without specific supplies. Scope and scale also shifted during the build, and with a limited budget we had to prioritize simple, safe, and affordable solutions. Because of this, backtracking was difficult, so early planning and guardrails were essential.
Decorating the Mouth
Foam played a key role in giving the prototype an organic, creature-like appearance. It allowed us to mold soft shapes around a rigid base. Adding spray foam and repurposed materials helped create a shiny, fleshy, and slightly unsettling biological texture.
Physical Build
Planning the Prototype
Our build process involved extensive sketching, planning structural details, and choosing materials that fit both our vision and our budget. Each part — teeth, gums, brush, and flosser — was designed individually but meant to function together. We used cardboard for the main structure, foam for soft organic shaping, Arduino components for functionality, and even repurposed materials (“trash”) to give the gums a more natural, textured look.
Overcoming Build Challenges
Our biggest challenge was sourcing all materials at the right time. Some stages stalled because we couldn’t move forward without specific supplies. Scope and scale also shifted during the build, and with a limited budget we had to prioritize simple, safe, and affordable solutions. Because of this, backtracking was difficult, so early planning and guardrails were essential.
Decorating the Mouth
Foam played a key role in giving the prototype an organic, creature-like appearance. It allowed us to mold soft shapes around a rigid base. Adding spray foam and repurposed materials helped create a shiny, fleshy, and slightly unsettling biological texture.

Final build for GDC

Danielle, Maya duct taping cardboard teeth

Danielle, Maya applying paper mache to cardboard teeth

Kash, Noa discussing cardboard toothbrush

Final tooth design: chicken wire frame

Final tooth design: paper mache and wood glue

Irene, Noa drilling holes for sensors in final teeth after painting

Final build for GDC

Danielle, Maya duct taping cardboard teeth

Danielle, Maya applying paper mache to cardboard teeth

Kash, Noa discussing cardboard toothbrush

Final tooth design: chicken wire frame

Final tooth design: paper mache and wood glue

Irene, Noa drilling holes for sensors in final teeth after painting
Web, UI/UX, & Interaction Design
Implementing Gameplay Feedback
Playtesting revealed that tooth-related animations were easy to miss near the bottom of the screen. We updated the UI so Scuds momentarily pop upward before attacking, making them more noticeable. Brushing animations also became clearer: each tooth now fills with bubbles that act as a progress bar until the tooth is fully cleaned.
Web, UI/UX, & Interaction Design
Implementing Gameplay Feedback
Playtesting revealed that tooth-related animations were easy to miss near the bottom of the screen. We updated the UI so Scuds momentarily pop upward before attacking, making them more noticeable. Brushing animations also became clearer: each tooth now fills with bubbles that act as a progress bar until the tooth is fully cleaned.
Web, UI/UX, & Interaction Design
Implementing Gameplay Feedback
Playtesting revealed that tooth-related animations were easy to miss near the bottom of the screen. We updated the UI so Scuds momentarily pop upward before attacking, making them more noticeable. Brushing animations also became clearer: each tooth now fills with bubbles that act as a progress bar until the tooth is fully cleaned.

Playtesting our first prototype

Kash, Travis discussing Arduino

Danielle, Dayne reviewing animations elements

Kash, Jason discussing photo resistors

Playtesting our first prototype

Kash, Travis discussing Arduino

Danielle, Dayne reviewing animations elements

Kash, Jason discussing photo resistors

Playtesting our first prototype

Kash, Travis discussing Arduino

Danielle, Dayne reviewing animations elements

Kash, Jason discussing photo resistors
Animations & Branding
Style & Inspiration
The movements draw from the project’s graphic design language. Each Scud has its own defeat animation to emphasize subtle personality differences, matching their varied visual designs.
Responsive Rive Interactions
Brushing fills the corresponding tooth with bubbles, providing a visual countdown for cleaning. Once complete, the bubbles pop, the tooth sparkles, and the Scud faints — a clear, satisfying “task complete” moment. Flossing triggers a slashing animation, mimicking how floss cuts through bacteria between teeth.
Animations & Branding
Style & Inspiration
The movements draw from the project’s graphic design language. Each Scud has its own defeat animation to emphasize subtle personality differences, matching their varied visual designs.
Responsive Rive Interactions
Brushing fills the corresponding tooth with bubbles, providing a visual countdown for cleaning. Once complete, the bubbles pop, the tooth sparkles, and the Scud faints — a clear, satisfying “task complete” moment. Flossing triggers a slashing animation, mimicking how floss cuts through bacteria between teeth.






Check out our code!
Check out our code!
Check out our code!
Link to our Github
Link to our Github

Meet the team behind the teeth!
Meet the team behind the teeth!
Made up of five New Media Designers and four New Media Interactive Developers,
New Media Capstone 25-26's Team 2 is ready to make waves.
About Us
About Us
Meet the team behind the teeth!
Made up of five New Media Designers and four New Media Interactive Developers,
New Media Capstone 25-26's Team 2 is ready to make waves.
About Us
DESIGNERS
DEVELOPERS






























