FLOSS BOSS

New Media Capstone

New Media Capstone

New Media Capstone

Play Showreel

Play Showreel

Illustration

Brush...

Use the toothbrush to brush the teeth!

Illustration

Brush...

Use the toothbrush to brush the teeth!

Illustration

Brush...

Use the toothbrush to brush the teeth!

Illustration

...floss...

Use the flosser to floss in between the teeth!

Illustration

...floss...

Use the flosser to floss in between the teeth!

Illustration

...floss...

Use the flosser to floss in between the teeth!

Illustration

...and watch the clock!

Clean the teeth and get rid of as many Scuds as you can in 1 minute!

Illustration

...and watch the clock!

Clean the teeth and get rid of as many Scuds as you can in 1 minute!

Illustration

...and watch the clock!

Clean the teeth and get rid of as many Scuds as you can in 1 minute!

Our process in prototypes

Our process
in prototypes

Our process in prototypes

Design

Development

In the weeds

In the weeds

In the weeds

Physical Build

Planning the Prototype

Our build process involved extensive sketching, planning structural details, and choosing materials that fit both our vision and our budget. Each part — teeth, gums, brush, and flosser — was designed individually but meant to function together. We used cardboard for the main structure, foam for soft organic shaping, Arduino components for functionality, and even repurposed materials (“trash”) to give the gums a more natural, textured look.

Overcoming Build Challenges

Our biggest challenge was sourcing all materials at the right time. Some stages stalled because we couldn’t move forward without specific supplies. Scope and scale also shifted during the build, and with a limited budget we had to prioritize simple, safe, and affordable solutions. Because of this, backtracking was difficult, so early planning and guardrails were essential.

Decorating the Mouth

Foam played a key role in giving the prototype an organic, creature-like appearance. It allowed us to mold soft shapes around a rigid base. Adding spray foam and repurposed materials helped create a shiny, fleshy, and slightly unsettling biological texture.

Physical Build

Planning the Prototype

Our build process involved extensive sketching, planning structural details, and choosing materials that fit both our vision and our budget. Each part — teeth, gums, brush, and flosser — was designed individually but meant to function together. We used cardboard for the main structure, foam for soft organic shaping, Arduino components for functionality, and even repurposed materials (“trash”) to give the gums a more natural, textured look.

Overcoming Build Challenges

Our biggest challenge was sourcing all materials at the right time. Some stages stalled because we couldn’t move forward without specific supplies. Scope and scale also shifted during the build, and with a limited budget we had to prioritize simple, safe, and affordable solutions. Because of this, backtracking was difficult, so early planning and guardrails were essential.

Decorating the Mouth

Foam played a key role in giving the prototype an organic, creature-like appearance. It allowed us to mold soft shapes around a rigid base. Adding spray foam and repurposed materials helped create a shiny, fleshy, and slightly unsettling biological texture.

Web & UI/UX Design

Implementing Gameplay Feedback

Playtesting revealed that tooth-related animations were easy to miss near the bottom of the screen. We updated the UI so Scuds momentarily pop upward before attacking, making them more noticeable. Brushing animations also became clearer: each tooth now fills with bubbles that act as a progress bar until the tooth is fully cleaned.

Web & UI/UX Design

Implementing Gameplay Feedback

Playtesting revealed that tooth-related animations were easy to miss near the bottom of the screen. We updated the UI so Scuds momentarily pop upward before attacking, making them more noticeable. Brushing animations also became clearer: each tooth now fills with bubbles that act as a progress bar until the tooth is fully cleaned.

Animations


Style & Inspiration

The movements draw from the project’s graphic design language. Each Scud has its own defeat animation to emphasize subtle personality differences, matching their varied visual designs.

Responsive Rive Interactions

Brushing fills the corresponding tooth with bubbles, providing a visual countdown for cleaning. Once complete, the bubbles pop, the tooth sparkles, and the Scud faints — a clear, satisfying “task complete” moment. Flossing triggers a slashing animation, mimicking how floss cuts through bacteria between teeth.

Animations


Style & Inspiration

The movements draw from the project’s graphic design language. Each Scud has its own defeat animation to emphasize subtle personality differences, matching their varied visual designs.

Responsive Rive Interactions

Brushing fills the corresponding tooth with bubbles, providing a visual countdown for cleaning. Once complete, the bubbles pop, the tooth sparkles, and the Scud faints — a clear, satisfying “task complete” moment. Flossing triggers a slashing animation, mimicking how floss cuts through bacteria between teeth.

About us

About us

Meet the team behind the teeth!

Meet the team behind the teeth!

Made up of six New Media Designers and four New Media Interactive Developers,

New Media Capstone 25-26's Team2 is ready to make waves.

Meet the team behind the teeth!

Made up of six New Media Designers and four New Media Interactive Developers,

New Media Capstone 25-26's Team2 is ready to make waves.

Team Image

Maya

Probeck

Project Manager / Designer

Team Image

Maya

Probeck

Project Manager / Designer

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Maya

Probeck

Project Manager / Designer

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Danielle

Antonacci

UI/UX / Assets Designer

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Danielle

Antonacci

UI/UX / Assets Designer

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Danielle

Antonacci

UI/UX / Assets Designer

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Dayne

Stein

UI/UX / Motion Designer

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Dayne

Stein

UI/UX / Motion Designer

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Dayne

Stein

UI/UX / Motion Designer

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Zane

London

UI/UX Designer / Fabricator

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Zane

London

UI/UX Designer / Fabricator

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Zane

London

UI/UX Designer / Fabricator

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Irene

Tu

Motion Designer / Fabricator

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Irene

Tu

Motion Designer / Fabricator

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Irene

Tu

Motion Designer / Fabricator

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Noa

Spanier

Designer / Art Director

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Noa

Spanier

Designer / Art Director

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Noa

Spanier

Designer / Art Director

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Kash

Ahmed

Project Manager / Arduino Master

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Kash

Ahmed

Project Manager / Arduino Master

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Kash

Ahmed

Project Manager / Arduino Master

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Nemesis "Neme"

Velazquez

Front End Developer / Gen. Support

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Nemesis "Neme"

Velazquez

Front End Developer / Gen. Support

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Nemesis "Neme"

Velazquez

Front End Developer / Gen. Support

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Melodie

Wang

Web Developer / Fabricator

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Melodie

Wang

Web Developer / Fabricator

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Melodie

Wang

Web Developer / Fabricator

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Christine

Espeleta

Game / Web Developer

Team Image

Christine

Espeleta

Game / Web Developer

Team Image

Christine

Espeleta

Game / Web Developer

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